A downloadable game for Windows
Music Simulator is a 3D music visualization experience (with optional VR support). It was made over the course of a weekend at HACK UCI 2015. I worked with two other people I met at the event. The terrain is procedurally generated using perlin noise. The rest of the visual effects are implemented with a custom shader program with many tweakable parameters. We also use Unity's built in particle system a bit. To isolate the different audio frequencies of the music we use a Fast Fourier Transform to process the current song in real time. The game has a couple built in songs, but can also load custom tracks when given a valid URL.